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Star Citizen offers a rundown of new healing, injury, and death mechanics arriving in alpha 3.15

  • James Gussie
  • September 11, 2021
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Star Citizen is a science fiction, multiplayer online game developed by Cloud Imperium Games. The game was released in November 2014 and has since been in development.

From Chris Roberts’ “Death of a Spaceman” vision through plans and previews, all the way up to this week’s episode of Inside Star Citizen, which offers an in-game look at how all of those elements will work out when they come in alpha 3.15.

The whole episode focuses on how these proposed modifications would bring a new degree of complexity to the game, requiring players to think more carefully about joining combat if they don’t want to incur too much damage. As one would imagine, injuries have negative consequences depending on their severity, with significant head injuries obscuring vision and rendering characters more vulnerable to being pushed over, leg injuries severely restricting mobility, and chest injuries decreasing overall endurance, to name a few.

Several new medications that treat particular symptoms may be used to reduce damage, but these medicines will not be a cure-all as they are presently used in the game, since they will only temporarily hide symptoms. Furthermore, players must keep an eye on their blood drug levels, since exceeding certain thresholds may result in characters becoming staggered or knocked prone in an overdose. Fortunately, blood drug levels degrade over time, thus an overdose in Star Citizen’s PU isn’t deadly.

In terms of deadly occurrences and being knocked prone by injury, players will have a reasonable amount of time — up to two hours depending on severity — to wait for assistance if they become incapacitated. Players resurrect in a hospital bed they select before logging in to the game if they are killed outright. A hospital bed may also provide complete injury treatment, with rank 3 beds capable of treating mild injuries, rank 2 beds managing moderate injuries, and rank 1 beds completely treating the most serious.

There’s a full movie below for anyone interested in seeing the more immersive (or annoying, depending on your point of view) mechanics coming in alpha 3.15.

https://www.youtube.com/watch?v=f47-lobg1 c

Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for almost $2 million, with a 2014 release date anticipated. It is still in an unfinished but playable alpha as of 2021, after raising approximately $350 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is now the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.

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James Gussie

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